# Adding New Inventory Tab

<figure><img src="https://1368220755-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUdRF7tprrCTxnU6aPWaO%2Fuploads%2FZyFbT4oHd2NTSTdTjEng%2FNewInventoryTab4.png?alt=media&#x26;token=12a49391-0809-495d-a830-63f74b7d1907" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

### Add new Inventory Tab enum

Open E\_InventoryTabs and add new enumerator, in this example we will add `Extra 4` tab and re-order the rest by making Weapons a separate tab. Depending on your project scope you may just need to add another tab and don't worry about the rest.

<figure><img src="https://1368220755-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUdRF7tprrCTxnU6aPWaO%2Fuploads%2FhIiF2I6JtgTdyWyaD7i6%2FNewInventoryTab1.png?alt=media&#x26;token=41fc97ed-eeec-4740-a6ee-e11020388df5" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Adding New tab to the Inventory Component

Open AC\_PlayerInventory then go to Class Defaults and add another element to the Inventory Tabs variable. In this example we will re-order the Item Types by moving the `Item.Type.Armor` to `Extra 1`.&#x20;

<figure><img src="https://1368220755-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUdRF7tprrCTxnU6aPWaO%2Fuploads%2FNySI0h5R0QKObn0xLusf%2FNewInventoryTab2.png?alt=media&#x26;token=6dadb6cc-4eab-4e1f-9b05-61c77aed71fb" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

### Adding another tab button to the UI

Open WBP\_PlayerItemContainer, duplicate one of the Button Tabs and change the Tab Enum on it. In this example we will also change the button icons so that Weapons and Armor are separated.

<figure><img src="https://1368220755-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUdRF7tprrCTxnU6aPWaO%2Fuploads%2FgZQkmeSzSDYbLAKYkusQ%2FNewInventoryTab3.png?alt=media&#x26;token=7fcfb5e1-7492-4ac1-ac84-b518a38fd331" alt=""><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}
