Item Preview Editor
Basic tutorial on how to use the Item Preview Editor Utility.
Open the EUW_ItemPreviewCapture - you can do that from RPG Utility Menu or by right-clicking on the asset in the browser and selecting 'Run Editor Utility Widget' option.

Using the Editor
The editor allows checking a live preview of how the item will look in the actual game. To make this work, you need to add BP_CharacterPreviewCapture to your Level. After selecting an item from a Data Table, you can adjust the sliders (or enter editable values directly) that correspond to the Rotation and Location of the spawned item's Scene Root Component. By clicking the Apply button, the current transform values are assigned to the Data Asset and the file is saved. When running the game, the item will be spawned with the exact transform values you specified.
Keep in mind the Item Data Asset needs to have either: Equippable Class (e.g. Weapon) Skeletal Mesh (e.g. Armor) or Static Pickup Mesh (with 'Use Pickup Mesh as Preview' parameter marked as True).
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