Dynamic Item Pickup
Basic tutorial on how to use the Dynamic Item Pickup Editor Action Utility
Inside the editor, you can place item pickups into your scene and assign both the Item and Mesh dynamically. To do this, it’s best to use Editor Scripted Actions, which allow for quick and easy assignment of the item.

1
Place BP_ItemPickup_Dynamic into your Scene then right-click on it and select Scripted Actor Actions -> Set Dynamic Item Mesh.

2
Select the Item from the Data Table. You can also change different parameters.

3
Adjust the Location and Rotation of the Item Pickup. The Item was already added to the Inventory Component Initial Items Array so there's no need to add anything.

Last updated