Dynamic Item Pickup

Basic tutorial on how to use the Dynamic Item Pickup Editor Action Utility

Inside the editor, you can place item pickups into your scene and assign both the Item and Mesh dynamically. To do this, it’s best to use Editor Scripted Actions, which allow for quick and easy assignment of the item.

It’s not limited to using only the Dynamic Item Pickup for your items—you can also create a child of BP_BaseItemPickup with a different Mesh and add it to your scene. Just make sure to assign the Initial Item to the Inventory Component.

1

Place BP_ItemPickup_Dynamic into your Scene then right-click on it and select Scripted Actor Actions -> Set Dynamic Item Mesh.

2

Select the Item from the Data Table. You can also change different parameters.

3

Adjust the Location and Rotation of the Item Pickup. The Item was already added to the Inventory Component Initial Items Array so there's no need to add anything.

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