Version 2.0.1
Update date: 12/12/2025 UE 5.3+
Items & Inventory:
Removed Inventory Tab from the Item Data Asset. Inventory Tabs are now determined by the Item Type Tag inside the Inventory Component.
Replaced the
GetInventoryTabFromItemmacro with an equivalent function inAC_InventoryCore.
Equipment:
Switched from multiple UniformGrids to a single CanvasPanel in
WBP_Equipmentfor more flexible Equipment Slot layout.
⚠️ Modified files:
- AC_InventoryCore
- AC_PlayerInventory
- AC_StationsManager
- BML_InventoryUtility
- BP_RPGInventoryCharacter
- EUW_ItemCreator
- F_InventoryTabData
- PDA_ItemData
- WBP_Equipment
- WBP_PlayerItemContainer
- WBP_VendorItemContainer
- WBP_StorageItemContainer
- WBP_DropBarLast updated