Version 2.0.1

Update date: 12/12/2025 UE 5.3+

This Update is required to follow the Adding New Inventory Tab which makes use of the Item Type Tags inside the F_InventoryTabData

Items & Inventory:

  • Removed Inventory Tab from the Item Data Asset. Inventory Tabs are now determined by the Item Type Tag inside the Inventory Component.

  • Replaced the GetInventoryTabFromItem macro with an equivalent function in AC_InventoryCore.

Equipment:

  • Switched from multiple UniformGrids to a single CanvasPanel in WBP_Equipment for more flexible Equipment Slot layout.


⚠️ Modified files:

- AC_InventoryCore
- AC_PlayerInventory
- AC_StationsManager
- BML_InventoryUtility
- BP_RPGInventoryCharacter
- EUW_ItemCreator
- F_InventoryTabData
- PDA_ItemData
- WBP_Equipment
- WBP_PlayerItemContainer
- WBP_VendorItemContainer
- WBP_StorageItemContainer
- WBP_DropBar

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