Basic tutorial on how to add another Equipment Slot (Weapon or Armor).
1
Adding new Item Slot Tag
Open DT_GTags_ItemSlots and add new row - in this example we will add:
- Item.Slot.Weapon.Bow
- Item.Slot.Armor.Wrists
2
Adding new Item Type Tag
You may skip this step if you would like to re-use one of the already existing types.
Open DT_GTags_ItemTypes and add new row - in this example we will add:
- Item.Type.Weapon.Ranged
- Item.Type.Armor.Wrists
3
Adding another slot widget to the UI
Open WBP_Equipment, duplicate one of the Equipment Slots then change the name of it, equipment slot tag (corresponding to the tag added in step 1), displayed text, background icon.
4
Adding Item Slot to Equipment Component
Open AC_PlayerEquipment, select Class Defaults and add your newly created Slot Tag to the Equipment Slots to Use variable.
After that depending on the Equipment Slot you may want to Attach the equipped item to the Socket(by spawning Equippable Class) or directly to the Skeleton: