Version 2.0.3
Update date: 01/03/2026 UE 5.3+
Items:
Added the E_ItemVisualAttachType enumeration to control visual attachment behavior at the data level. By defining attachment behavior in the Item Data Asset, the system no longer relies on item type conditionals (e.g., Armor vs Weapon) inside attachment and detachment functions, improving extensibility and maintainability.
Assigned Weapon Items AttachType variable to:
Spawn Equipped Actor.Assigned Armor Items AttachType variable to:
Follow Leader Pose.
Equipment:
Modified Attach/Detach item functions to check the Attach Type enum from the Item Data Asset instead of Item Type tag.
Inventory Core Component:
Updated the Item Type Sorting Order variable to reference a Data Asset derived from PDA_SortTagOrder, allowing sorting behavior to be data-driven.
Updated
Sort Inventoryfunction with the modified variable.
Crafting Station Abstract Component:
Updated the Sorting Order Item Type and Sorting Order Subcategory variables to reference a Data Asset derived from PDA_SortTagOrder, allowing sorting behavior to be data-driven.
Updated
Sort Crafting Listfunction with modified variables.
Crafting and Upgrading UI:
Updated
Sort Crafting Lists by Subcategoryfunctions inside WPB_Crafting/Upgrading List to use the modified Sorting Order Subcategory variable.
Character Preview:
Modified Attach/Detach item functions to check the Attach Type enum from the Item Data Asset instead of Item Type tag.
Misc:
Added a new Data Asset, PDA_SortTagOrder, along with DA_SortOrder_ItemType and DA_SortOrder_CraftingSubcategory, enabling sorting behavior to be data-driven and easier to manage.
⚠️ Modified files:
➕ Added files:
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